UX/UI Design Project — University Certificate Capstone

University of Alberta
Edmonton, Alberta, Canada
Jonathan Sanderson
Educator
3
Timeline
  • July 5, 2022
    Experience start
  • August 25, 2022
    Experience end
Experience
1/1 project matches
Dates set by experience
Preferred companies
Anywhere
Startup, Large enterprise, Incubator
Any industries
Categories
UI design UX design Product or service launch
Skills
design thinking data analysis research interface design interface prototyping
Learner goals and capabilities

Student Projects

How we can help

In this project, a team of students will help your company understand and solve a UX/UI design problem over a seven week period. Students will work as a team to apply their skills as the "capstone project" in their certificate program.

User Expe­ri­ence (UX) Design and User Inter­face (UI) Design are the two sides of user-cen­tred design, an emer­gent field that has seen rapid growth over the past few years. UX explores what it means to be user-cen­tred, while UI oth­er exam­ines how users inter­act with­in a space. Both require skills in design think­ing, research, and work­ing with diverse teams and stakeholders.

Program Background

Our UX/UI Certificate Program teaches how to approach problems from a user-centred perspective, and how to conduct user research to best guide the design process. This program is online and teaches participants the foundations of
both UX and UI design.

Learners
Certificate
Any level
8 learners
Project
21 hours per learner
Learners self-assign
Teams of 8
Expected outcomes and deliverables

The final project deliverables will include:

  1. A design prototype in Figma, Adobe XD, or other.
  2. A presentation on the outcomes of the design process and a demonstration of the prototype.
  3. A written report summarizing the process, decisions, and outcomes toward prototype development.
Project timeline
  • July 5, 2022
    Experience start
  • August 25, 2022
    Experience end
Project Examples

Based on your organizational needs, groups of students will follow the general stages of a design sprint to effectively prototype and validate an innovative solution.

Design Sprint phases may include:

  1. Understanding – Gathering information and creating a user journey map.
  2. Sketching – Developing creative solutions to the design problem.
  3. Deciding – Evaluating potential solutions, deciding on the best approach, and creating a plan of action.
  4. Prototyping – Building an example design of the agreed solution.
  5. Testing – Implementing the design and gathering insights from target consumers.

Example projects may include, but are not limited to:

  • Redesigning an existing interface to simplify it.
  • Designing a user interface for the visually impaired.
  • Designing a new interface for an abstract set of features.
  • Developing a new product or service.
  • Understanding and improving website design.
  • Optimizing the customer journey for a specific target market.
  • Designing an online store.