Interactive UX/UI Design Research

Riipen Demo University
Vancouver, British Columbia, Canada
Aman Grewal She / Her
Instructor
5
Experience
2/3 project matches
Dates set by projects
Preferred companies
Canada
Startup
Technology
Categories
UI design UX design
Skills
google slides usability testing creativity prototyping user-centered design wireframing user experience (ux) design user interface (ui) design presentations figma (design software)
Learner goals and capabilities

In the Interactive UX/UI Design Projects, learners develop essential skills in user-centered design, prototyping, and collaboration. Companies partnering with these motivated individuals will benefit from fresh perspectives, innovative problem-solving, and cost-effective solutions that enhance user experiences. Together, they can drive creativity and foster a culture of innovation within the organization.

Learners
Undergraduate
Intermediate levels
12 learners
Project
6 hours per learner
Learners self-assign
Individual projects
Expected outcomes and deliverables

Learners will engage in comprehensive projects that culminate in valuable outcomes and deliverables for employers. Participants will conduct user research, develop user personas and journey maps, and create both low-fidelity wireframes and high-fidelity prototypes using industry-standard tools. Deliverables will include a detailed user research report summarizing key insights, an interactive prototype link with annotated wireframes, a usability testing report outlining feedback and recommendations, a final presentation that showcases the design process and findings, and a reflective journal documenting their learning journey. This hands-on experience not only enhances learners' skills but also provides employers with actionable insights and innovative design solutions.


Expected Outcomes

  1. User Research and Analysis:
  • Conduct user interviews, surveys, and usability tests to gather insights about user needs and preferences.
  1. Design Concept Development:
  • Create user personas and user journey maps based on research findings.
  1. Prototyping:
  • Develop low-fidelity wireframes and high-fidelity prototypes using design tools.
  1. User Testing:
  • Conduct usability testing sessions to evaluate prototypes and gather feedback.
  1. Presentation and Reflection:
  • Prepare and deliver a comprehensive presentation outlining the design process, findings, and final recommendations.


Deliverables

  1. User Research Report:
  • Format: PDF document (5-10 pages)
  • Content: Summary of user research findings, methodologies, key insights, user personas, and journey maps.
  1. Wireframes and Prototypes:
  • Format: Interactive prototype link (Figma, Adobe XD) and accompanying PDF document with annotated wireframes.
  • Content: Low-fidelity wireframes and high-fidelity prototypes with annotations.
  1. Usability Testing Report:
  • Format: PDF document (3-5 pages)
  • Content: Summary of usability testing results, participant feedback, and suggested improvements.
  1. Final Presentation:
  • Format: PowerPoint or Google Slides (10-15 slides)
  • Content: Overview of the design process, key findings, prototype walkthrough, and implementation recommendations.
  1. Reflective Journal:
  • Format: PDF document (2-3 pages)
  • Content: Personal reflection on the learning experience, challenges faced, skills developed, and insights gained.


Project Examples

Learners are equipped to handle a variety of projects that enhance their skills and provide value to organizations. Examples of the types of projects they can complete include:


  1. Mobile App Redesign:
  • A project focused on improving the user experience of an existing mobile application. Learners will conduct user research to identify pain points, create user personas, and develop wireframes and prototypes for a more intuitive interface.
  1. E-Commerce Website Design:
  • Designing a user-friendly e-commerce platform that enhances the shopping experience. Learners will create user journey maps, implement best practices for navigation, and design product pages that optimize conversions.
  1. Dashboard Interface for Data Visualization:
  • Creating an interactive dashboard that presents complex data in a clear and engaging manner. Learners will focus on usability testing to ensure that users can easily access and interpret data insights.
  1. Responsive Web Design for a Nonprofit Organization:
  • Developing a responsive website that effectively communicates the mission and services of a nonprofit. Learners will prioritize accessibility and user engagement, creating a seamless experience across devices.
  1. User Onboarding Experience:
  • Designing a streamlined onboarding process for a software application to improve user retention. Learners will create interactive tutorials and feedback loops to guide users through initial setup and usage.
  1. Branding and Visual Identity Project:
  • Developing a cohesive branding strategy for a startup, including logo design, color schemes, and typography guidelines. Learners will ensure that the visual identity aligns with the company’s values and target audience.


Companies must answer the following questions to submit a match request to this experience:

Have you read the requirements and are eligible?