Four-Week UX/UI Design Project

Timothy Moore
Timothy Moore He / Him
Learning Experience Designer
(3)
3
Experience
4/6 project matches
Dates set by projects
Agreements required
Preferred companies
Anywhere
Startup, Large enterprise, Non profit, Small to medium enterprise, Social Enterprise
Any industries
Categories
UI design UX design
Skills
user interface (ui) design user research information architecture interaction design usability testing user experience (ux) design human-centered design wireframing visual design product design
Learner goals and capabilities

Designlab’s UX Academy is an online boot camp program that teaches the holistic UX/UI design process to career switchers wishing to build the skills and portfolio needed to land their first role as digital product designers. Students enrolled in UX Academy undergo a rigorous curriculum that has them completing over 100 hands-on design projects and exercises in a mentor-supported environment.


Mentors and employers tell us that they LOVE working with Designlab students. UX Academy has a reputation for attracting individuals who are highly motivated, dependable, imaginative, detail-oriented, and, most importantly, empathetic.


Our learners will help your company understand your users, define a key problem to solve, generate impactful solutions, and build interfaces in tools like Figma over a four-week period. Your business challenge will act as their final capstone project before they apply for graduation and their certificate.


If you’re interested in working with a group of UX Academy students:

  1. Submit a project here for the Riipen and Designlab teams to review 
  2. Refine the project brief with the help our custom client coaching chatbot
  3. Propose changes to the project brief based the results of the coaching session


Once approved, you will be matched with three motivated students who can begin working on your design challenges approximately five business later.

Learners
Bootcamp
Intermediate levels
12 learners
Project
80 hours per learner
Educators assign learners to projects
Teams of 3
Each learner can join up to one team
Expected outcomes and deliverables

The output should be a digital product or experience, which may include a web application, desktop application, responsive website, mobile app, product feature, or something less common like designs for a smartwatch, a car’s dashboard, or the interface of a home appliance for example.


  • Projects should be approximately 240 hours in length and are to be completed over a 4-week period.
  • Each project should require the contributions of 3 participants (a maximum of 240 hours in total).
  • We have pinned an examples of project templates to this experience which you can use as a starting point.
  • If you choose to use a template from our library, ensure that you have added as much context for your business needs and of your customer base as possible.


Deliverables will vary depending on the project scope. At the conclusion of the project you will have assets that can be used to further your business goals. 


Note: The work our students produce will be made public in their individual portfolios. Therefore, we ask that you do not submit a project if you require our students to NDA at any point before, during, or after the project.

Project Examples

Participants have gained practical, hands-on experience in user experience and user interface design.


They come equipped to

  • Lead a user research study 
  • Develop user personas and journey maps
  • Generate impactful solutions
  • Perform a competitive analysis
  • Consider user flow and task completion
  • Develop information architecture
  • Sketch low-fidelity wireframes
  • Create an interactive prototype in Figma
  • Design for accessibility and usability
  • Contribute to branding and visual design
  • Perform a hand-off to software engineers
Companies must answer the following questions to submit a match request to this experience:

A representative of the company will be available refine the project brief and list of deliverables prior to being matched.

A representative of the company will be available for a weekly check-in meeting during the project period.

I understand that we must provide ongoing mentorship and guidance to the team of students working on my project. We must be responsive to any questions, and check in on progress to help ensure a good result.

We will evaluate the participants' final project submissions within 5 business days, offering feedback that can be utilized by the participants to strengthen their resumes and LinkedIn profiles.

Our company will allow the designers to show and discuss their work in a public portfolio and job search materials. Redactions of specific confidential information are permitted.

Does your company build internal products or provide design consulting services to clients?

Will students participants engage with an embedded product team (e.g. with engineers and product managers)?

I understand that students must complete tasks related to user research or usability testing, experience planning and information architecture, and user interface design, wireframing, and prototying.